Tag: swift

  • Salad Shake, Our Food & Drink App!

    Salad Shake, Our Food & Drink App!

    Over a year ago, my husband and I started learning Swift in an effort to make our own app for iOS. Pretty much a year later, we finished Salad Shake, a Food and Drink app for iOS Devices. We learned a lot, and we’re getting ready to launch it on July 11, 2016 to the […]

  • Swift: Cocos2D and SpriteBuilder Developer Guide

    Swift: Cocos2D and SpriteBuilder Developer Guide

    Starting off a while ago, I attempted to get familiarized with the Cocos2D game framework. Things ground to a halt when I realized that 1) I wasn’t familiar enough with Obj-C to comprehend the same things within Cocos2D, 2) Things were transitioning to Swift at the time and so was I, and 3) There didn’t […]

  • Swift: Arc4Random Type Casting

    Swift: Arc4Random Type Casting

    I’ve been struggling like usual with a relatively simple problem the last two days this time, it’s getting arc4random_uniform to give me a randomized value from an array. Sure, it’s an easy problem for someone more experienced, so prepare to laugh. It occurred to me to type cast arc4random the instant I saw the error. […]

  • Flappy Bird-Like Games & Swift Countdown

    Flappy Bird-Like Games & Swift Countdown

    Seems to me like everyone and their cousin has a Flappy Bird knockoff on the app store. Call me slow on the uptick, but I only recently discovered that App Flipping existed. I don’t like the industry or the approach. But I can’t deny that if someone makes a buck flipping apps–then they’ve–made a buck […]

  • Swift: A Designer Tries Learning Swift

    Swift: A Designer Tries Learning Swift

    I’ve been wrestling with Swift for a few months. Before that, it was Objective-C. Of course, I’m talking about Apple’s development languages for their mobile platforms. Truth is, I don’t know how far I really am because some things make sense and some other things that should make sense, don’t. What I’m going to start […]