Tag: cocos2d

  • Swift: Cocos2D and SpriteBuilder Developer Guide

    Swift: Cocos2D and SpriteBuilder Developer Guide

    Starting off a while ago, I attempted to get familiarized with the Cocos2D game framework. Things ground to a halt when I realized that 1) I wasn’t familiar enough with Obj-C to comprehend the same things within Cocos2D, 2) Things were transitioning to Swift at the time and so was I, and 3) There didn’t […]