Tag: spritebuilder
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Swift: Cocos2D and SpriteBuilder Developer Guide
Starting off a while ago, I attempted to get familiarized with the Cocos2D game framework. Things ground to a halt when I realized that 1) I wasn’t familiar enough with Obj-C to comprehend the same things within Cocos2D, 2) Things were transitioning to Swift at the time and so was I, and 3) There didn’t […]